TESV: Skyrim – Amulet of Talos

Hello again all! Another Skyrim related prop!

The greatest plot element in Skyrim, is the Empires forced decision to remove the Divine Talos from is pantheon of worship. Previously, he had been included in what was called The Nine Divines, with the Divines serving as gods. Talos was one of the only ones (well, officially anyways), that was a mortal man made into a god. With a war that broke out, and the treaty that followed, the Empire abolished his worship, and his idols. Found through out the game however, are Amulets of the Divines, even those of  Talos.

This piece is based directly from the game. Establishing it’s scale was a little hard though, as the games ‘human’ models are slightly idealized, but I was able to establish a general size for the piece.

I again chose to use Castilene for this one, and it was put on a simple cross shaped wire armature. In hindsight, I probably should have made the armature attach to a baseboard, as in the process of sculpting, I would have to hold it in my hand, and my own body heat would slowly soften the wax (as it is intended to do), and could occasionally diminish any previously sculpted details. Despite that, I was able to get the sculpt to a point where I felt it was close to the game model, and moved on to molding. I used the over so sophisticated method of blocking out the mold walls with Lego blocks, and poured a simple two part mold.

Here in the photos of the first casting, you can see that I had decided to add some pour spouts off of the tips of the ax and leading into a pouring channel off of the crossbeam. Doing this allowed that any trapped air would not get held up in important places, and resin could easily reach all the areas of the mold without too much trouble.

Below is a photo to show the scale, as just showing my hand doesn’t exactly help!



H.P. Lovecraft Relief.

Previously, I had hinted at a piece I was working on. At the time, all I had was the likeness of the author, H.P. Lovecraft. I had done a lot of sketches of how I would make this piece. I played around with several ideas, from some sort of religious vignette based on his Cthulhu-verse, to using art deco influences as well. Eventually, I decided on just using his most classic character: Cthulhu.

Using a test cast of the initial sculpture, I built up the design around it. The other dilemma was the tentacles. Suction cups, or no suction cups? After a few tests with them, and with them in only specific places, I decided on without.

The next step is molding, and then casting!

Sigil of Akatosh: Cold-Cast Metal.

As stated previously, I had intended to use a technique using metallic powder mixed into Smooth-Cast 325 resin. It was tricky, given the small size of the piece, and a few casting issues. After some tests, I was able to get a pull and figure out a process that made other successful pulls.

And here are the results!


TES V: Skyrim – Sigil of Akatosh

In my previous post, I had started working on a small prop, a Sigil of Akatosh.

It has since been molded in silicone and did a few tests pulls, I’m very pleased with the result.

I plan on doing a few experiments with mixing in some nickle powder I purchased a few months ago, to get a few cold cast metal pulls as well.

I have also started my next piece for TEV: Skyrim, the Amulet of Zenithar. It’s a fairly simple design, but I rather like it. Here is a shot at the beginning of the process. Like the Sigil, I used styrene sheets cut and glued together to get the desired thickness, and the outlines shown were eventually cut out with a simple lino-printing cutter.


And here is the finished product! Unfortunately, I neglected in any other WIP shots, as the build went fairly quickly. Cast in Smooth-On resin with aluminum powder.

zenithar03 zenithar02 zenithar01


The Elder Scrolls V: Skyrim – Sigil of Akatosh

With the release of newest game in The Elder Scrolls series, Skyrim, there has been alot of improvements in the graphics, mood, and story of The Elder Scrolls universe. With so much to see in just a ‘simple video game’, it can be very easy to get lost in the world. As a fan of both the company (Bethesda Softworks), and The Elder Scrolls series, I wanted to work on something from the game, and I wanted to start on something small for starters.

One of the most common images in the game, with the involvement of dragons, is the symbol of the Divine God, Akatosh, which also doubles as the symbol of the Empire. The games main screen also shows this image:

Reference image for Sigil of Akatosh.

My first step was figuring out a size I wanted to work with. After scaling the above image, and doing some quick sketches and measurements, I settled on 2.75″ for each side of the diamond shape. I then cut out a rough rectangle in thick white styrene board (I don’t remember the thickness, as the sheet was bought months ago), then penciled down the layout after figuring out the angles of each side. After that, I did some experimentation on the thickness of a boarder, as I wanted this to look like an amulet, or some form of badge of office or worship. I then cut those sides out in styrene, then super glued them to the diamond.

I sealed up the gaps from the borders and the base using epoxy filler, and then sanded them smooth. I started drawing down the image of Akatosh on the inside, which took alot more time than I thought, as well as some experimentation. I had originally decided to make the same version seen in the loading screens, but wanted to work on a version without the damage, and may make an alternate one with the dents, chips and scratches later on.

Step 1 Sigil of Akatosh

I used a sculpting wax called Castilene (available here), which can be very tough working with at first. It requires heat to be pliable, depending on it s firmness. Soft can be heated with heat from your hands, and medium and hard need heat from either lamps, heat guns, or like myself, a small crock pot. It can be heated into a liquid state, and then poured.

For this, I used a medium strength Castilene, and found it to be perfect for this piece. I would heat it up, work with it for abit, and allow it to cool to get harder edges. You can even freeze it to allow for carving in details, and even sanding.

Overall, the sculpting only took a few days, but there was alot of up’s and downs in having to correct some alterations, and working on finer details. I was incredibly pleased with the end result, and the choice of materials for this project. I’ve made a simple block mold of this in silicone, and will be making some test pulls later in the week.

Enjoy, and happy hunting in The Elder Scrolls V: Skyrim! Watch out for Dragons!